Version 0.2.0 expected October 10th, 2024
Last updated
Last updated
⨠We're thrilled to announce a partnership with Immutable to expand in Web3 gaming!
đ Immutable's cutting-edge blockchain tech ensures scalable, secure, and valuable in-game experiences.
đ¤ Stay tuned to IMBA & Immutable - the future of Web3 gaming is here!
For these modes, we will increase the strength of the monsters after each level. With each level, we will continuously change the monsters, promising plenty of exciting experiences for the players. The modes we will be updating are:
The rewards for the modes and game modes will be reduced to better align with the current game settings. We are actively adjusting the features as well as the rewards for all modes.
This adjustment helps improve the overall look of the game and enhances the visuals from our side.
Through this, we will use a more subdued style compared to the previous one, promising a significant visual change for the game.
Through our collaboration with game developer Immutable, we will be able to bring our heroes to marketplaces such as Sphere, Tokentrove, and Atomic Hub. This will enable our heroes to become NFTs in the future. When a hero is minted, their strength will be enhanced, encouraging players to mint more often.
Mint is a feature that can help players' heroes become stronger, while also allowing them to bring their heroes to marketplaces supported by Immutable to sell. Players can sell their heroes and trade them across different marketplaces.
Tidus
Ultimate:
Lv1: Inflicts 100% physical damage to 1 enemy.
Lv2: Damage +5%
Lv3: Damage +5%
Lv4: Energy -50
Lv5: Damage +5%
Passive:
Lv1: Every 15 seconds, Tidus creates a 3% shield for every 5% health lost within 8 seconds.
Lv2: Shield strength increased by 5%.
Lv3: Effect lasts for 10 seconds.
Lv4: Shield strength increased by 5%.
Lv5: Shield strength increased by 5%.
Jeatah
Ultimate:
Lv1: For 10 seconds, increase ATK by 10% and Attack Speed by 10. Each time a normal attack is performed, an additional shot will be fired at another enemy within attack range, dealing 80% physical damage.
Lv2: ATK +3%
Lv3: Attack Speed +5
Lv4: ATK +3%
Lv5: Duration +2s
Passive
Lv1: An enemy who has just taken damage from Jeatah receives an additional 15% damage from her normal attacks, effect does not stack, can be refreshed.
Lv2: Damage +2%
Lv3: Damage +3%
Lv4: Damage +2%
Lv5: Damage +3%
Kha
Ultimate: Reduce incoming damage by 30%. Upon activation, if health is below 40%, reduce incoming damage by 40%.
Tom
Ultimate: For 12 seconds, attacks have a 30% chance to convert into true damage.
Ava
Ultimate:
Lv1: Ava heals all allies within range for 70% of her maximum health. Allies healed by Ava will have their attacks empowered for the next 8 seconds, dealing an additional 20% magic damage (based on Ava's ATK) and slowing the enemy's attack speed by 20 for 2 seconds. This slow effect can only be refreshed, not stacked.
Lv2: Healing amount +5%
Lv3: Starting Energy +50
Lv4: Healing amount +5%
Lv5: Starting Energy +50
Passive:
Lv1: 50% of Ava's excess healing is converted into a shield, with the shield amount on each hero not exceeding 70% of their maximum health.
Lv2: Shield +5% (~55% of excess healing)
Lv3: Shield +5%
Lv4: Shield +5%
Lv5: Shield +5%
Spencer
Ultimate:
Lv1: Drop 5 waves of meteors (within range, 1-second intervals), each wave dealing 170% magic damage. After the skill ends, it will leave a meteor zone in the area of effect for 5 seconds, dealing 30% magic damage per second and causing enemies to take 10% additional damage from all sources.
Lv2: Damage +5%
Lv3: Damage +5%
Lv4: Starting Energy +50. Damage +5%
Lv5: Starting Energy +50. Damage +5%
Passive:
Lv1: Enemies receiving damage from Spencer are slowed by 50% for 3 seconds, and permanently receive a 10% Weaken effect, which cannot be stacked.
Lv2: Slow duration +1 second
Lv3: Weaken potency +2%
Lv4: Slow duration +1 second
Lv5: Weaken potency +3%
Introduce a few new heroes
Succubus
Ultimate:
Lv1: Succubus curses all enemies within range, causing them to take an additional 15% damage, reducing their movement speed by 25%, and attack speed by 25.
Lv2: Additional damage taken +3%
Lv3: Additional damage taken +3%
Lv4: Movement speed reduction +5%
Lv5: Attack speed reduction +10
Passive:
Lv1: Every 6 seconds, Succubus and all allies within range will receive 5 mana for each enemy present within her range, up to a maximum of 8 enemies.
Lv2: Maximum number of enemies +1
Lv3: Maximum number of enemies +1
Lv4: Maximum number of enemies +1
Lv5: Maximum number of enemies +1
LeHy
Ultimate:
Lv1: LeHy continuously summons dark fire pillars from above to strike enemies. Each wave occurs every 3 seconds, dealing 120% magic damage to all enemies in the area. Each time an enemy is hit, they suffer a 10% magic resistance reduction for 6 seconds (stackable). Enemies hit by the skill 3 times consecutively will be stunned for 3 seconds.
Lv2: Damage +5%
Lv3: Damage +5%
Lv4: Damage +5%
Passive:
Lv1: Every 3rd attack applies a Shadow Mark to the enemy being attacked, dealing 30% magic damage per second. The mark lasts for 6 seconds. If the marked enemy dies during the mark's duration, the mark will transfer to the enemy with the lowest HP within LeHyâs range, and the mark's duration will reset.
Lv2: Damage +4%
Lv3: Damage +4%
Lv4: Damage +4%
Astaroth
Ultimate:
Lv1: Astaroth increases attack by 20%, lifesteal by 10%, and defense by 15%. Every 3rd attack in this state, he leaps up and slams his sword into the ground (ultimate animation), creating a shockwave that travels straight forward, dealing 200% physical damage and knocking up all enemies in its path.
Lv2: Damage +10%
Lv3: Damage +10%
Lv4: Duration +5s
Passive:
Lv1: When HP is above 70%, gain 20% armor penetration. When HP is below 70%, reduce incoming damage by 20%.
Lv2: Armor Penetration +5%
Lv3: Damage Reduction +5%
Lv4: Armor Penetration +5%
Aurora
Ultimate:
Lv1: Deals 50% AOE damage in 0.25 seconds.
Lv2: Damage increase +10%.
Lv3: Max Rage -50, Starting Rage +100.
Lv4: Damage increase +10%.
Passive:
Lv1: Normal attacks will bounce to enemies within 1 tile, targeting up to 3 enemies. Each bounce increases damage by 10%. Reduces movement speed by 15% for 1 second.
Lv2: Damage increase +3%.
Lv3: Movement speed reduction increase +5%.
Lv4: Damage increase +2%, +1 maximum target.
We will show appreciation to players when they mint a hero. Minted heroes will be upgraded and gain an additional skill effect called a Talent Skill. When a hero has a Talent Skill, their regular stats will be increased by 25% compared to the original.
Arena bug - uneven monster spawning, flying monsters immediately attack the defense tower
Clan boss cannot be attacked
Raid Gold 4 has no monster spawns
Fix unable to complete story quests and achievement quests
Attack speed from gear is not being applied to the hero