# Gears

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## Base Gears

### Collect

Players can search for Gear through the following methods:

* Rewards from Raid Gear
* Complete some progression quests
* Purchase from store

### Equip & Remove

* Each hero can equip up to <mark style="color:blue;">**5 Base Gears**</mark>, which are divided into **2 groups**: <mark style="color:blue;">**\[Weapon, Armor]**</mark> and <mark style="color:blue;">**\[Leg, Head, Belt]**</mark>. Each group includes multiple sets, and equipping all items from a single set can activate special set effects.

#### **Rule:**

* Each gear will include **2 types** of stats: **MAIN STAT** and **SUB STAT**.
* For **MAIN STAT**: <mark style="color:blue;">**Weapon**</mark> and <mark style="color:blue;">**Armor**</mark> will have fixed stats of **ATK** and **DEF** (flat values).
* For <mark style="color:blue;">**Head, Belt, and Leg**</mark>, the **MAIN STAT** will be randomly assigned from <mark style="color:blue;">**9 stats**</mark>, as shown in the table in the link, depending on the rarity of each gear.
* For example: An Epic Head gear might have a MAIN STAT of <mark style="color:blue;">**10.6%**</mark>**&#x20;ATK BONUS** or <mark style="color:blue;">**10%**</mark>**&#x20;HEALING EFFECT**, but it cannot have stats like **ATK SPEED** or **RAGE REGEN**.

#### **Remove Base Gear:**

* Players can remove Gear equipped on a Hero by selecting the Gear's position and choosing Remove. The Gear will be detached from the Hero and will reappear in the player's Inventory. If there is already a Gear of the same Tier and upgrade Exp in the Inventory, it will be upgraded. If the Inventory is full after removing the Gear, it will be sent to the player's Giftbox. The Giftbox will be available for <mark style="color:blue;">**7 days**</mark>, and after <mark style="color:blue;">**7 days**</mark>, the Giftbox and its contents will expire.
* Additionally, players can choose to Remove All Gear for a Hero, which will follow a similar process as described above.

#### **Change Base Gear:**

* Players can change the Gear a Hero is wearing by **selecting the** **Gear** => **Change Gear** => **and choosing the Gear** they want to replace, ensuring it meets the correct position and Class requirements. Alternatively, players can click **Auto Equip**, and the system will automatically replace with higher-tier Gear. The removed Gear will be handled in the same way as when using **Remove Gear**.

### Enhance

* To upgrade, players **select the Gear** currently equipped on the Hero **=> choose Upgrade =>** a **materials selection screen will appear** where players can **choose other Gear or Enhancement Tokens** to increase the **Gear’s Enhancement Points**. Once the required **Enhancement Points** and <mark style="color:yellow;">**Gold**</mark> are reached, the **Gear** will level up (increase in star rank). Any excess points will carry over to the next level.
* Depending on the **Gear Tier**, the **Enhancement Points** required for each level, the maximum number of levels, and the conversion rate from **Gear to Enhancement Points** vary. **Gear of the Common Tier** cannot be upgraded.
* The maximum number of Gear pieces that can be selected as materials is <mark style="color:blue;">**20 different**</mark> **Gear pieces**. For Gear with accumulated quantities, the player can select the entire accumulated amount.

#### **Gear Stat Bonus:**

* Every time a Gear is upgraded (leveled up), its stats will increase by <mark style="color:blue;">**10%**</mark> compared to the original base stats. The formula is:

**Total Bonus = Gear Base Stat \* 10% \* Gear Level**&#x20;

* For example, if a Weapon initially has <mark style="color:blue;">**100 damage**</mark>, then after upgrading (leveling up), its damage will increase by <mark style="color:blue;">**10%**</mark>.
* After upgrading to **level 1**, the damage will increase to <mark style="color:blue;">**110**</mark>.
* After upgrading to **level 2**, the damage will increase to <mark style="color:blue;">**120**</mark>.

#### **Enhancement Point:**

* Enhancement Point is the amount of points required to level up a Gear. Enhancement Points increase when players use other Gear or Enhancement Tokens for upgrades. Gear that is currently equipped will not appear in the list of available items for enhancement.
* Enhancement Tokens come in two types: Common and Epic. A Common Token is worth <mark style="color:blue;">**10**</mark> **Enhancement Points**, while an Epic Token is worth <mark style="color:blue;">**1000**</mark> **Enhancement Points**.

#### **Gold Required:**

* The amount of Gold required will depend on the amount of Enhancement Points to be increased, with the following rate:

**1 Enhancement Point = 100 Gold**

#### **Auto Select Resource:**

* Instead of selecting each Resource individually, players can choose Auto Select, which allows the system to calculate and select the required amount of Resources for the player.
* When Auto Select is used, the system will prioritize selecting all Gear starting from the lowest Tier to the highest Tier, choosing unenhanced Gear before enhanced Gear. When selecting Gear with multiple copies, the system will first use the duplicates of that Gear until the Enhancement Points required are met. If there are still not enough points and the number of Gear pieces allowed is not yet reached, the system will then select additional Gear.

### Level Limit for Gears

* To prevent gear transfer cheating, the following restrictions will be applied to heroes regarding gear:
* **Rare:** +4
* <mark style="color:purple;">**Epic:**</mark> +8
* <mark style="color:yellow;">**Legendary:**</mark> +12
* <mark style="color:red;">**Immortal:**</mark> +16
