💠Campaign

This is the main PVE mode, players clear nodes to obtain resource to unlock and to upgrade heroes, this mode is unlocked right after the game starts.

Rule

  • Unlocked from the start of the game.

  • The campaign consists of multiple chapters, each chapter containing a certain number of nodes.

  • To proceed to a new node, the previous node must be completed, and to proceed to a new chapter, all nodes of the previous chapter must be completed.

  • There is no limit to the number of times a node can be attacked until it is cleared. However, players will consume stamina for each attack.

  • A node is considered fully cleared when the player achieves 3 stars in that level. The conditions for achieving each star will be specified for each level, mainly completing the level, preventing any enemies from entering the main base, etc.

  • Upon clearing a node, players will receive rewards, which consist of 2 types:

First-time Reward is the reward received when the conditions for obtaining stars are met (only received once per node).

Farmable Reward is mainly a small amount of gold, experience, players can replay nodes to earn more of these resources

  • To unlock other features of the game, it is based on campaign progression.

Node Design

  • Each node will have its own unique map, including enemy positions, the main base, and different paths.

  • Each node will have the following specified parameters: Initial cost (to deploy heroes), Number of enemies, Main base health (for each enemy, except the boss, that enters the main base, the health will be reduced by 1, when the health is depleted, it is considered a loss).

  • The number of heroes allowed to be carried is 10 for each level, but the maximum number of heroes that can be deployed at the same time in a battle is 8. There will be special levels where the number of heroes that can be carried and deployed will change, but mostly it is 10 and 8.

  • The difficulty of each level will gradually increase, mainly by increasing enemy strength, adding enemies with special skills, adding paths for enemies, etc.

  • At the end of each chapter, a boss will appear, and when the boss enters the main base, all the health of the main base will be deducted.

Stage Info

  • Enemy formation.

  • Rewards of each node.

Friend & Clan Member Progression

Quick Battle

Reward

  • Gold

  • Hero EXP

  • Account EXP

  • Gear

  • Hero

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