# Campaign

### Rule

* Unlocked from the start of the game.
* The campaign consists of multiple chapters, each chapter containing a certain number of nodes.
* To proceed to a new node, the previous node must be completed, and to proceed to a new chapter, all nodes of the previous chapter must be completed.
* There is no limit to the number of times a node can be attacked until it is cleared. However, players will consume stamina for each attack.
* A node is considered fully cleared when the player achieves <mark style="color:yellow;">**3 stars**</mark> in that level. The conditions for achieving each star will be specified for each level, mainly completing the level, preventing any enemies from entering the main base, etc.
* Upon clearing a node, players will receive rewards, which consist of **2 types**:&#x20;

**First-time Reward** is the reward received when the conditions for obtaining stars are met (only received once per node).&#x20;

**Farmable Reward** is mainly a small amount of gold, experience, players can replay nodes to earn more of these resources

* To unlock other features of the game, it is based on campaign progression.&#x20;

### Node Design

* Each node will have its own unique map, including enemy positions, the main base, and different paths.
* Each node will have the following specified parameters: **Initial cost** (to deploy heroes), **Number of enemies**, **Main base health** (for each enemy, except the boss, that enters the main base, the health will be reduced by <mark style="color:blue;">**1**</mark>, when the health is depleted, it is considered a loss).
* The number of heroes allowed to be carried is <mark style="color:blue;">**10 for each level**</mark>, but the maximum number of heroes that can be deployed at the same time in a battle is <mark style="color:blue;">**8**</mark>. There will be special levels where the number of heroes that can be carried and deployed will change, but mostly it is <mark style="color:blue;">**10 and 8**</mark>.
* The difficulty of each level will gradually increase, mainly by increasing enemy strength, adding enemies with special skills, adding paths for enemies, etc.
* At the end of each chapter, a boss will appear, and when the boss enters the main base, all the health of the main base will be deducted.

### Stage Info

* Enemy formation.
* Rewards of each node.

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### Friend & Clan Member Progression

### Quick Battle

### Reward

* Gold
* Hero EXP
* Account EXP
* Gear
* Hero
