> For the complete documentation index, see [llms.txt](https://docs.heroesdefense.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.heroesdefense.games/patch-notes/version-0.2.7-expected-october-31st-2024.md).

# Version 0.2.7 expected October 31st, 2024

### <mark style="color:blue;">General Changes</mark>

#### Launch new packages related to the new hero

* Recognizing that current packages are priced quite high, we will first update a few packages for heroes and gradually introduce lower-priced, exclusive packages for players over time.

<figure><img src="/files/JwMRCewL5RFvpYJwI3Nd" alt=""><figcaption></figcaption></figure>

### <mark style="color:blue;">Heroes Changes</mark>

Launch new hero

1. Van - The Undead Hunter

<div align="left"><figure><img src="/files/UL0Kt8mL5UyoEE91qakB" alt="" width="375"><figcaption></figcaption></figure></div>

Basic Attack:&#x20;

<div align="left"><figure><img src="/files/xf9SrbuxTwI4wjwLhU1a" alt="" width="188"><figcaption></figcaption></figure></div>

* Lv1: Deals 80% physical damage to 1 enemy.
* Lv2: Damage +5%
* Lv3: Damage +5%
* Lv4: Damage +5%
* Lv5: Damage +5%
* Ultimate:

<div align="left"><figure><img src="/files/ZTR6U1y2itLEILLlkHrM" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Van throws a bomb and shoots it, dealing 150% damage to up to 5 enemies. Enemies are blinded for 6 seconds.
* Lv2: Damage +25%
* Lv3: Damage +25%
* Lv4: Max Rage -100, Starting Rage +100
* Lv5: Damage +25%, 25% crit chance

Passive 1:&#x20;

<div align="left"><figure><img src="/files/eZd5yKwTlrkkdaxOwdGm" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: The closer the target, the more damage dealt.
* Lv2: Damage +10%
* Lv3: Damage +10%
* Lv4: Damage +10%
* Lv5: Damage +20%

Passive 2:&#x20;

<div align="left"><figure><img src="/files/dFdHKQK5lXwHOmzV0lAR" alt="" width="188"><figcaption></figcaption></figure></div>

* Lv1: A basic attack that kills an enemy triggers an additional shot with 80% damage and 60% crit chance.
* Lv2: Damage +10%
* Lv3: Crit chance +10%
* Lv4: Damage +10%
* Lv5: Damage +15%, Crit chance +10%

2. &#x20;Bertha - Empress of Destruction

<div align="left"><figure><img src="/files/mihisyJdkgrsGMCSi3qL" alt="" width="375"><figcaption></figcaption></figure></div>

Basic Attack:&#x20;

<div align="left"><figure><img src="/files/G7q6EaDiVOQ7ai7uSIhp" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Deals 100% magic damage to 1 enemy, prioritizing airborne enemies.
* Lv2: Damage +5%
* Lv3: Damage +5%

Ultimate:&#x20;

<div align="left"><figure><img src="/files/dKePw8pgarHZMByp7B0n" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Channels a fireball for 4 seconds, during which all enemies within range are burned, receiving 30% magic damage per second. Burn damage increases by 5% for each enemy within range, up to 6 enemies. Upon finishing the channel, throws the fireball to deal 300% magic damage to all enemies in the area.
* Lv2: Burn damage +5%
* Lv3: Fireball damage +10%
* Lv4: Burn damage +5%
* Lv5: Fireball damage +10%

Passive:

<div align="left"><figure><img src="/files/TuufRTOCOYnsTgw05i86" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Bertha’s basic attacks and skills deal additional magic damage based on the percentage of the enemy’s lost HP; for every 1% of HP lost, Bertha deals an additional 0.5% damage.
* Lv2: Additional damage +0.05%
* Lv3: Additional damage +0.05%
* Lv4: Additional damage +0.05%
* Lv5: Additional damage +0.05%

3. &#x20;Neptune - The Beastman General

<div align="left"><figure><img src="/files/vcjvmjYN4F5kryERuEjz" alt="" width="375"><figcaption></figcaption></figure></div>

Basic Attack:

<div align="left"><figure><img src="/files/Vtavcmn8iOyH2iKPgort" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Deals 100% physical damage to 1 enemy.

Ultimate:

<div align="left"><figure><img src="/files/ympChK8H396XeEhaRvKc" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Increases DEF by 20%, Atk Spd by 15%, and basic attacks pierce through 3 targets.
* Lv2: DEF +10%
* Lv3: Atk Spd +10%
* Lv4: Casting time +5s
* Lv5: DEF +15%, Atk Spd +15%.

Passive:

<div align="left"><figure><img src="/files/nMcDaKGeiEWioGlx1bCh" alt="" width="192"><figcaption></figcaption></figure></div>

* Lv1: Every 8 seconds, the next basic attack triggers an additional hit dealing 80% damage with a 25% crit chance and 20% armor penetration.
* Lv2: Damage +10%
* Lv3: Crit chance +10%
* Lv4: Armor penetration +10%
* Lv5: Damage +10%, crit chance +10%, armor penetration +10%.

### <mark style="color:blue;">Fix Bugs</mark>

* RaidGear 2 - 19 not playable
* Hero heal does not prioritize healing lower HP heroes
* Legendary Emblem not accessible
* Localize privilege card, localize 3-star campaign expert conditions, display localized skill level 5
* No enemies appearing in campaign expert 1-6
